Inspired by fast paced racing edits, this animation was completely modeled and animated in five weeks. This was my first time creating an organic model and sculpt and I learned a lot from the mistakes I made. From switching from a cube to a sphere base model shape and having Cinema 4D crash six different times, I am extremely proud of the progress I made through out this project.
Helmet model, without visor
Helmet model, without visor
helmet variations
helmet variations
background lights
background lights
helmet with background lights
helmet with background lights
Test shots and beauty renders from the project files, using the Octane render software.

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